Lets see, been a while since I did one of my random posts, bunch of different stuff here...
First, online gaming, for the three of us that care: Mythic (guys who do the Warhammer MMO) is getting a shakeup, I might actually reload my WAR account in the next few months to see if they make it more worth playing. Actually, let me rephrase that. When I played, I enjoyed myself for the most part. I killed my account off a while back, because I wasn't playing it all that much in favor of WoW. Seeing as most of my friends, as well as my wife, were not interested in WAR, I was flying solo, and community is my favorite part of of MMOs. Im expecting them to keep the heavy PvP content, but Id like to hope they add some more PvE stuff to draw in more of the others.
My shelf of current projects was cleaned off last week, with just the Red Scorpions sitting there. I was trying to decide what I wanted to put up there with them, and before work tonight I set up my Imperial Guard. I haven't decided if they are going to stay up there, as I was also considering setting up my Orks.
Another option I was looking at was my Eldar... though working on them is sure to piss my wife off. Why is that, you ask? Because I have exactly two squads of 5 dire avengers and a farseer... which means Id need to buy stuff to make 500 pts, and that would bring down the wrath of the queen of the apartment. ;) Honestly, I cant blame her, finances are never really good, and this is an expensive hobby. :P
Red Scorpions have been getting a tiny amount of love lately, the four remaining devastators have gotten work done on their chapter badges, and Ive mostly assembled the rhino I picked up last week. Just need to add doors and tracks, then glue on some of the brass symbols. Ive been thinking I want a standard look and load for my Rhinos. Whether that's all getting basic equipment or loading them with HK Missiles, I haven't decided. I still need to get three more rhinos and a razorback... and a command squad to fill that razorback. ;)
Everyone has probably heard about the proposed boycott of planetstrike, right? I was trying to decide whether Id participate, when it dawned on me that Ill prolly not buy it for a few months at least, since there is so much other stuff I need to pick up anyways. As far as the reasoning behind it, well... The guys behind it want GW to support books that haven't had an update in a decade. An admirable goal. I agree 100%. The way I see GW looking at it (aside from $$$$), is "hey, we have put out a bunch of Space Marine army books lately, lets give the gamers something different!"... And this *could* be used as an opportunity to promote several armies at once, and put out more plastic terrain... I like this as well.
Of course, the beancounters say "oh nice expansion, MORE SPACE MARINES!".
I really need to get to work on my terrain. The Sector is still sitting in its box, the trees still need to be primed and painted, and the hills are still just primered. Times like this make me consider pulling out my old airbrush and seeing if I can get it to work. That would make the hills (at least) easier.
Guess I should do something work related, seeing as Im at work... ;)
My chattering about anything that comes across my painting table, and some stuff that doesn't!
analytics
Wednesday, June 24, 2009
Tuesday, June 23, 2009
Tuesday Top Ten #21
1. Fat Cat found a bunch of fun pics for us to look at, my favs are either the Dwarf Beer-holder, and the last picture....
2. Grey Death shows the uses for spackle.
3. You have seen Ron's Lustwing force, right?
4. Plutonick has collected tips on converting AoBR Space Marines.
5. Fritz talks about how he deals with Drop Pod Space Marine armies...
6. Siph shows off his Relictors.
7. M looks at the Mark of Tzeentch for Fantasy....
8. ...And then gives tips for introducing people to the game.
9. TK shows off some Priests, Assassins and an old Inquisitor model.
10. Grey Death talks about different spray nozzles.
2. Grey Death shows the uses for spackle.
3. You have seen Ron's Lustwing force, right?
4. Plutonick has collected tips on converting AoBR Space Marines.
5. Fritz talks about how he deals with Drop Pod Space Marine armies...
6. Siph shows off his Relictors.
7. M looks at the Mark of Tzeentch for Fantasy....
8. ...And then gives tips for introducing people to the game.
9. TK shows off some Priests, Assassins and an old Inquisitor model.
10. Grey Death talks about different spray nozzles.
Monday, June 22, 2009
Name that planet!
So, late last week I picked up a Rhino for my Red Scorpions, the first of 4 or so needed for the 1500 point build Im looking at. I think Ive got enough symbols left on the brass etch sheet that I wont need to get another... And on Sunday, I traded off my box o' rats to Mikie for a brand new Imperial Sector! All Ive done with that so far is pop the top and get a whiff of that new plastic smell... and look at the instruction sheet.
Ive been trying to decide on what to do with it, whether Im going to need to make changes to my board or what... So far, Im thinking my options are to pick up some more fabric (grey this time) and not use any of the other terrain I have made, or figure a way to make these work on a brown tabletop, with trees and hills... and Im leaning towards the latter choice.
I think Ill be spraying them black, giving them a thin coat or three of the brown paint, then heavy drybrushes of Tin Bitz and BG Metal, then washing it all back down with the brown again, sorta crud of the centuries. The idea being that this is the outskirts of an abandoned Imperial hive or city.... I havnt decided for sure on the base color, might do each one differently, but the drybrushing and washes are pretty much what Ill do, if I decide on this idea... This, of course, leads to the title of the post, with am I going to make a story to theme this all around? I just might....
Doing this will mean that I need to assemble them to look as wrecked as possible, and probably work some sand into the corners as detritus of the ages. So, out of 4 buildings they say I can make, I might be able to squeeze out another corner or three, I think... And once I get these together, maybe Ill finally play a game of Cityfight... just in time for Planetstrike to come out... ;)
Ive been trying to decide on what to do with it, whether Im going to need to make changes to my board or what... So far, Im thinking my options are to pick up some more fabric (grey this time) and not use any of the other terrain I have made, or figure a way to make these work on a brown tabletop, with trees and hills... and Im leaning towards the latter choice.
I think Ill be spraying them black, giving them a thin coat or three of the brown paint, then heavy drybrushes of Tin Bitz and BG Metal, then washing it all back down with the brown again, sorta crud of the centuries. The idea being that this is the outskirts of an abandoned Imperial hive or city.... I havnt decided for sure on the base color, might do each one differently, but the drybrushing and washes are pretty much what Ill do, if I decide on this idea... This, of course, leads to the title of the post, with am I going to make a story to theme this all around? I just might....
Doing this will mean that I need to assemble them to look as wrecked as possible, and probably work some sand into the corners as detritus of the ages. So, out of 4 buildings they say I can make, I might be able to squeeze out another corner or three, I think... And once I get these together, maybe Ill finally play a game of Cityfight... just in time for Planetstrike to come out... ;)
Sunday, June 21, 2009
Sunday Gaming... DnD
Well, I got a game in this Sunday, too bad for the blog it was D&D instead of Warhammer. This is my first attempt at running a game with the new edition, but most of it seems to run itself, and that which doesnt... well, Ive got a fairly competent group of gamers.
The story so far: This is the 8th age of the world, the Age of Man. Of course, anytime Man is in charge, everyone else seems to get swept along in the fun. The group is starting at lvl5, and are fairly well respected within the kingdom. They are sell-swords in service to the Academy of Adventurers (a nationally sponsored group of grave robbers and archaeologists) and are sent in to clear out a nest of Gnolls, fight off an unknown challenge under their village, and then place a stone in an altar and the bottom of the cave under the village.
The group begins the trek to the Gnoll village, taking a detour to investigate a pillar of smoke, to discover a burning cottage on the shore, with a few corpses in it. They bury the bodies, and follow some tracks to the killers: some goblins, hobgoblins, and a bugbear. Combat is swift and bloody, none of the goblinoids survive, and their bodies are left to the wilds.
The group gets back on the path to the village, and get fairly close at nightfall. They set up camp and a watch and decide to attack at dawn. The gnolls, however, decide to attack an hour before dawn. Roughly two hundred of the most sickly, wasted looking gnolls ever seen assail our heroes, who valiantly turn the slavering beasts into dogfood. Few of the gnolls survive, and those flee to the hills. The party spends a few hours making a pyre of the dead.
The party rests up, and then descends into the village, which is in some ancient Don'Klohar ruins. The village is basically a corkscrew path into a pit, with doors on the outer edge of the loop. Down near the bottom they find supplies stolen from caravans. At the very bottom, they find a wooden gate into the cave. The gate is shattered, and they hear a shuffling noise from within. With a little work, they discover a pair of Rust Monsters down there. The rust monsters cant get up, and stay out of sight until offered food. The party must get into the cave to complete their mission. Therefore, the Bollywog (humanoid frog) Fighter hops down, and quickly loses his armor, but between him attracting their attention and the rest of the party up top causing damage, the beasts are fairly quickly dealt with. Once they are dealt with, the stone is placed, and they head back to report their success.
Once they arrive, they are informed that the King will be present for their debriefing, and that the Professor that handles their cases will be performing a new type of magic. Once everyone is in and ready, the spell is cast, and the Professor disappears. 15 seconds or so later, he reappears all worn out and dirty, and clutching the stone they had placed in the cave... but much older looking then it was when they put it in. The Professor travelled 2,000 years into the future to get the stone, then returned. Up until this point, Time Magic had been considered impossible. Many are surprised. The real surprise occurs less then a minute after he returns... A large crack from over the city causes the tower to shake, and scares people... everyone runs to the balcony, and sees a floating castle surrounded by a glowing green orb. The castle looks nothing like anything in the world, is roughly five miles from side to side, and has a large mechanical-looking skull face where the gate would be... From behind them, in a scared and shaking voice, the professor says "Ladies and gentlemen, welcome to the Ninth Age"
The story so far: This is the 8th age of the world, the Age of Man. Of course, anytime Man is in charge, everyone else seems to get swept along in the fun. The group is starting at lvl5, and are fairly well respected within the kingdom. They are sell-swords in service to the Academy of Adventurers (a nationally sponsored group of grave robbers and archaeologists) and are sent in to clear out a nest of Gnolls, fight off an unknown challenge under their village, and then place a stone in an altar and the bottom of the cave under the village.
The group begins the trek to the Gnoll village, taking a detour to investigate a pillar of smoke, to discover a burning cottage on the shore, with a few corpses in it. They bury the bodies, and follow some tracks to the killers: some goblins, hobgoblins, and a bugbear. Combat is swift and bloody, none of the goblinoids survive, and their bodies are left to the wilds.
The group gets back on the path to the village, and get fairly close at nightfall. They set up camp and a watch and decide to attack at dawn. The gnolls, however, decide to attack an hour before dawn. Roughly two hundred of the most sickly, wasted looking gnolls ever seen assail our heroes, who valiantly turn the slavering beasts into dogfood. Few of the gnolls survive, and those flee to the hills. The party spends a few hours making a pyre of the dead.
The party rests up, and then descends into the village, which is in some ancient Don'Klohar ruins. The village is basically a corkscrew path into a pit, with doors on the outer edge of the loop. Down near the bottom they find supplies stolen from caravans. At the very bottom, they find a wooden gate into the cave. The gate is shattered, and they hear a shuffling noise from within. With a little work, they discover a pair of Rust Monsters down there. The rust monsters cant get up, and stay out of sight until offered food. The party must get into the cave to complete their mission. Therefore, the Bollywog (humanoid frog) Fighter hops down, and quickly loses his armor, but between him attracting their attention and the rest of the party up top causing damage, the beasts are fairly quickly dealt with. Once they are dealt with, the stone is placed, and they head back to report their success.
Once they arrive, they are informed that the King will be present for their debriefing, and that the Professor that handles their cases will be performing a new type of magic. Once everyone is in and ready, the spell is cast, and the Professor disappears. 15 seconds or so later, he reappears all worn out and dirty, and clutching the stone they had placed in the cave... but much older looking then it was when they put it in. The Professor travelled 2,000 years into the future to get the stone, then returned. Up until this point, Time Magic had been considered impossible. Many are surprised. The real surprise occurs less then a minute after he returns... A large crack from over the city causes the tower to shake, and scares people... everyone runs to the balcony, and sees a floating castle surrounded by a glowing green orb. The castle looks nothing like anything in the world, is roughly five miles from side to side, and has a large mechanical-looking skull face where the gate would be... From behind them, in a scared and shaking voice, the professor says "Ladies and gentlemen, welcome to the Ninth Age"
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