Lepp brought up a good point. Those of us who order from Forge World fairly recently have seen that "What one item would you like to see us make" question.
And Lepp is right, thats an unfair question. I have to choose one? In their defense, asking "whats your top five most wanted?" would make a lot more work for them, and Id rather they spent the time packing and sculpting and shipping.
In no particular order, what Id like to see out from Forge World.
Armor variant parts. Imagine having a set of parts to mix and match with from Mk1 through the mythical Mk8, both for Imperials and Chaos. (Ok, I lied, this one actually is my #1.)
Venerable Dreadnaughts for the Founding Chapters (two down, seven to go!)... though maybe the White Scars shouldnt get one.
Generic Dreads for the Chaos Gods. All World Eaters are Khornate, but not all Khornate Chaos Marines are World Eaters...
More Daemon Engines. Lots more. Big ones, small ones, ones that dance on their heads... you get the idea.
More Eldar. More Necrons. Maybe even an Ork or two... more conversion/add on kits for existing vehicles would be cool. Variant Destroyers maybe?
More Nuns-With-Guns. Think about this, FW could make them the "Official FW Army" and do them up proper, since GW doesnt want to/cant do them in plastic. Metal or resin...
Warhammer Fantasy... Why do they do nothing here? I understand people like tanks, but after popping out two unique IG regiments and parts for others, plus the Red Scorpions and some of their special character models, they really have no excuse to not be doing the occasional stunty or lizardman.
Of course, I also have a separate wish list for the Red Scorpions... ;)
My chattering about anything that comes across my painting table, and some stuff that doesn't!
analytics
Saturday, March 28, 2009
Monday, March 23, 2009
The Rule of One (unit at a time)
Before, when collecting armies, Id usually pick up 5-6 boxes at once and try to assemble them and quickly get burnt out on that army fairly fast. When I started actually working on the Red Scorpions, one of the things I wanted to do was limit myself to a single squad on the painting table at a single time. It took me a while, but I finally broke that rule. Until today, there never was a good day to spray the models black, so what Id picked up was piling up. But now, they are all primed.
In order to limit whats in my face, and hopefully prevent burn out, Im moving most of the unpainted onto my gaming table, and leaving a single squad to work on at my desk. Im also going to set a list of what order I want to work on them, but thats so I can finally have a completely painted army at each of my point values.
So, the list and order Ill paint them in is:
5 Assault Marines with two plasma pistols.
4 Devastator Marines with bolters.
10 man tactical squad w/lascannon, meltagun, and VSgt with power sword.
Dreadnaught w/multimelta
Chapter Master Hondus Ect.
Im also looking to trade my Orks to Keith for some Rhinos, so if/when that goes through Ill probably squeeze a few in there between some of those.
In order to limit whats in my face, and hopefully prevent burn out, Im moving most of the unpainted onto my gaming table, and leaving a single squad to work on at my desk. Im also going to set a list of what order I want to work on them, but thats so I can finally have a completely painted army at each of my point values.
So, the list and order Ill paint them in is:
5 Assault Marines with two plasma pistols.
4 Devastator Marines with bolters.
10 man tactical squad w/lascannon, meltagun, and VSgt with power sword.
Dreadnaught w/multimelta
Chapter Master Hondus Ect.
Im also looking to trade my Orks to Keith for some Rhinos, so if/when that goes through Ill probably squeeze a few in there between some of those.
Monday Top Ten #8
This week's edition is up a little early, mainly because I took a few days off work. :)
1. Darksol has a comic up, very funny. :)
2. Siph's Relictors Assault Terminators are gonna beat your head in and take your tainted loot.
3. Sidestreaker shows us how to paint Harlequins. Someday Ill be confident enough in my abilities to give them a shot.
4. Farmpunk talks about a good game of 40k. More of steps before hand to make sure it is a good game.
5. Oni gives tips on how to magnetize a razorback.
6. Congrats to Dave Taylor on the new baby, and he has a spiffy Stalk Tank conversion too!
7. I really like Mike's Blood Raven in cover... He is looking at that glow like "hmm, that might sting a bit..."
8. Cannonfodder converted some variant Bloodcrushers that are MUCH cheaper then the normal ones.
9. Cannonfodder also has a tutorial on how to convert "Void Pattern" Broadside Battlesuits.
10. Finally, Ron has stuff to keep in mind if you commission someone to paint your minis.
And now, Im going to go back to enjoying my ill-gained time off!
1. Darksol has a comic up, very funny. :)
2. Siph's Relictors Assault Terminators are gonna beat your head in and take your tainted loot.
3. Sidestreaker shows us how to paint Harlequins. Someday Ill be confident enough in my abilities to give them a shot.
4. Farmpunk talks about a good game of 40k. More of steps before hand to make sure it is a good game.
5. Oni gives tips on how to magnetize a razorback.
6. Congrats to Dave Taylor on the new baby, and he has a spiffy Stalk Tank conversion too!
7. I really like Mike's Blood Raven in cover... He is looking at that glow like "hmm, that might sting a bit..."
8. Cannonfodder converted some variant Bloodcrushers that are MUCH cheaper then the normal ones.
9. Cannonfodder also has a tutorial on how to convert "Void Pattern" Broadside Battlesuits.
10. Finally, Ron has stuff to keep in mind if you commission someone to paint your minis.
And now, Im going to go back to enjoying my ill-gained time off!
Saturday Gaming
Finally got a few games in this weekend against Mikie (one of these days Ill play Keith!)... First game was Red Scorpions against Space Wolves, 500pts.
Ouch.
I took the captain, two units of 5 tac troops with nifty sergeants, and a unit of 5 assault troops. He took a large unit of Blood Claws (10-12 I think), a WG Battle Leader with 4 wolves, and a pack of 5 grey hunters. I got stupid and fed my units piecemeal to the blood claws and battle leader, and lost that one hard.
The second game was much more interesting. 2000 points of Tomb Kings vs Skaven. This was something like his 6th game of fantasy, but his first at this high of points.
I took:
Tomb King w/Shield, light armor, Crown of Kings
Liche Priest w/Cloak of the Dunes, dispel scroll
Liche Priest w/ Skeletal Steed, dispel scroll
14 Skeletal Archers w/command
14 Skeletal Archers w/command
25 Skeletal Warriors w/ Spear, shield, command
25 Skeletal Warriors w/ Spear, shield, command
23 Tomb Guard w/command, Banner of the Undying Legion
Bone Giant
8 Light Horsemen
He had (from memory)
Grey Seer
2 Warlock Engineers w/most of their kit, 1 had Storm daemon, one or both had dispel scrolls.
2 large units of Skavenslaves
2 30+ units of Clanrats w/ ratling guns
a large unit of Plaguemonks
a unit of stormvermin w/ ratling gun
2 Rat Ogres
3 jezzails
As people know, I suck at battle reports, so Ill just toss things we learned out there.
Despite having M6, a Bone Giant is fairly slow if not near the general. I almost managed to get a single charge off with him the entire game. Didnt, because the unit to be charged failed its Terror check. The unit fled and was gone-gone, and worth about 200 points, so he did make his points value, sorta.
Plaguemonks will chew through a unit of spear armed skeletons fairly quickly.
Stormvermin do not like being flanked charged by Tonb Guard led by the Tomb King.
Light Horsemen were fairly useful at range, and made a decent shield for the horse mounted Liche Priest.
Im not convinced that the Cloak of the Dunes was entirely useful. The Heirophant wisped around a lot, but overall didnt really need to.
I love having a set casting order, and I love having it down on paper in the army book. Id forget my own head if it wasnt glued on.
Skaven are AWESOME to watch from the other side of the table. Seeing Jezzails and Ratling guns explode was very amusing. Only thing better is playing them (and building your army around the "wonderweapons").
I was reminded how little of the Tomb Kings army I have left to paint: a unit of 14 archers need to be finished; 2 chariots (not used this game) need work; and all my characters are in various states of having just been started. Not too much at all.
I think Rat Ogres need to be taken in units of 4+. The two hardly did anything before they broke and ran.
Ouch.
I took the captain, two units of 5 tac troops with nifty sergeants, and a unit of 5 assault troops. He took a large unit of Blood Claws (10-12 I think), a WG Battle Leader with 4 wolves, and a pack of 5 grey hunters. I got stupid and fed my units piecemeal to the blood claws and battle leader, and lost that one hard.
The second game was much more interesting. 2000 points of Tomb Kings vs Skaven. This was something like his 6th game of fantasy, but his first at this high of points.
I took:
Tomb King w/Shield, light armor, Crown of Kings
Liche Priest w/Cloak of the Dunes, dispel scroll
Liche Priest w/ Skeletal Steed, dispel scroll
14 Skeletal Archers w/command
14 Skeletal Archers w/command
25 Skeletal Warriors w/ Spear, shield, command
25 Skeletal Warriors w/ Spear, shield, command
23 Tomb Guard w/command, Banner of the Undying Legion
Bone Giant
8 Light Horsemen
He had (from memory)
Grey Seer
2 Warlock Engineers w/most of their kit, 1 had Storm daemon, one or both had dispel scrolls.
2 large units of Skavenslaves
2 30+ units of Clanrats w/ ratling guns
a large unit of Plaguemonks
a unit of stormvermin w/ ratling gun
2 Rat Ogres
3 jezzails
As people know, I suck at battle reports, so Ill just toss things we learned out there.
Despite having M6, a Bone Giant is fairly slow if not near the general. I almost managed to get a single charge off with him the entire game. Didnt, because the unit to be charged failed its Terror check. The unit fled and was gone-gone, and worth about 200 points, so he did make his points value, sorta.
Plaguemonks will chew through a unit of spear armed skeletons fairly quickly.
Stormvermin do not like being flanked charged by Tonb Guard led by the Tomb King.
Light Horsemen were fairly useful at range, and made a decent shield for the horse mounted Liche Priest.
Im not convinced that the Cloak of the Dunes was entirely useful. The Heirophant wisped around a lot, but overall didnt really need to.
I love having a set casting order, and I love having it down on paper in the army book. Id forget my own head if it wasnt glued on.
Skaven are AWESOME to watch from the other side of the table. Seeing Jezzails and Ratling guns explode was very amusing. Only thing better is playing them (and building your army around the "wonderweapons").
I was reminded how little of the Tomb Kings army I have left to paint: a unit of 14 archers need to be finished; 2 chariots (not used this game) need work; and all my characters are in various states of having just been started. Not too much at all.
I think Rat Ogres need to be taken in units of 4+. The two hardly did anything before they broke and ran.
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